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3d personal

Art Supervisor for Vehicles - Frontlines

Credits: On Frontlines I was responsible for modeling, UVing, and rigging the majority of the vehicles. For the two Western Coalition Jets on this page I also created the textures, materials and animations. Due to memory and schedule restrictions, there were no HiPoly versions created for this project.

Specs: On average the polycount was around 10K for the core, rigged vehicle and the texture budget was one 1024 x 1024 (normalmap = 1/2). (double the res for PC)

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