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3d personal

Art Supervisor for Weapons - Homefront

Credits Summary: During the polish stages I made a pass on over 75% of the 1P diffuse maps as well as rebuilt every 1P spec map and material due to a late shader revamp by our tech artists. I also created and tweaked the majority of the camo textures and materials. On the design side, I helped prototype the humanization pass and attachment pieces for several weapons. For a few weapons I modeled (low/hi), UVed and textured certain attachment and accessory pieces in order to hit polish goals.

Weapon Art Team = Jay Kapadia (core modeling), Alan Van Ryzin (core texturing/model assist - not inhouse), Sasha Hushvahtov (all 1P animation), Gavin Lerner and Cliff Brett (tech art), Larry Leung (1P arms)

---- Polycounts and extra notes further down the page ----

-----Click images for larger versions-----






Sample 1P weapon footage







Polycount:

1P weapons averaged 3,500-4k tris each (includes ironsight)
Most models were baked down from a HiPoly source
Scope attachments averaged 900 tris each, fully assembled (shared core parts to reduce memory)

Textures:

On average, 1024x512 set per weapon (diffuse, spec, normal)
Gloss map and AO packed into R and B channels of spec texture
Shared a common accessories sheet (tape, para-cord, etc.)
Scopes averaged one 1K set per class (3 classes)



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